Testing Activities: Enjoy It Like a Game, Not an Exam
Introduction: The Art of Making Exams Awaited
Many children get stressed just by hearing the word ‘exam’. However, from a metacognition perspective, testing should be the most enjoyable process of confirming what you know and what you don’t know. Here are 7 testing activities that allow children to immerse themselves in review like play, instead of boring pop quizzes.
33. Two Truths and One Lie (JinJinGa Game)
A psychological game where you become a lie detector.
- Method:
- Mix 2 facts (Truth) and 1 lie (False) from what you learned today to create 3 sentences.
- (e.g.) 1. The Imjin War occurred in 1592. (True)
- (e.g.) 2. Admiral Yi Sun-sin made the Turtle Ship. (True)
- (e.g.) 3. The protagonist of the Haengju Victory is Gwak Jae-u. (False - Kwon Yul)
- Present the problem to group friends, and friends find out which one is false.
- Mix 2 facts (Truth) and 1 lie (False) from what you learned today to create 3 sentences.
- Point: To make a false sentence, you need to know the content accurately, so thinking deepens in the process of twisting it cleverly.
34. Pop Quiz Bingo
Combine a simple pop quiz with a bingo game to add fun.
- Method:
- Randomly write numbers from 1 to 9 (or 16) on a 9-space or 16-space bingo board.
- Whenever the teacher gives a question, write the correct answer in the space of the corresponding question number.
- After writing all the correct answers, proceed with the bingo game. You can only call the number of the problem you guessed correctly.
- Point: The more problems you guess correctly, the higher the probability of shouting bingo, so the desire to learn is encouraged.
35. Telepathy Game (Yi-Sim-Jeon-Sim)
A game where you get points only when your hearts connect.
- Method:
- When the teacher gives a keyword (e.g., “Properties of a triangle”), group members each write one key word that comes to mind on a sketchbook.
- Raise the sketchbook at the same time with the chant “One, two, three!”.
- If all group members wrote the same word, earn a point.
- Point: Metacognition works in the process of group members agreeing on what the most important key concept is.
36. Rice Barley Quiz
A 1:1 quiz battle that modifies the nostalgic ‘Rice Barley Game’.
- Method:
- Sit facing your partner and decide on offense and defense.
- The attacker makes a fist and shouts a term learned today instead of “Rice” or “Barley” while putting the fist into the defender’s hand.
- If you say a correct term (e.g., “Photosynthesis”), the defender must catch it, and if you say a wrong term (e.g., “Photosynethesis”), you must not catch it.
- Point: You can train quick agility and accurate term memorization at the same time.
37. Moving Quiz
A dynamic activity where you solve problems by moving your body.
- Method:
- Designate the left wall of the classroom as O and the right wall as X. (Or designate four corners for multiple choice)
- When the teacher gives a question, move to the location you think is the correct answer.
- Those who get it wrong are eliminated or go through a revival round.
- Point: Deviate from classes sitting only at desks, release energy, and remind learning contents.
38. Tinkerbell Quiz
Utilize Tinkerbell, a domestic EdTech tool.
- Method:
- The teacher creates a room by setting questions in advance.
- Students enter only the room number without separate registration.
- Solve quizzes in various ways such as survival mode and competition mode.
- Point: Getting immersed is quite high because colorful characters and game elements are added.
39. Kahoot Quiz
It is Kahoot!, the most famous game-based learning platform globally.
- Method:
- When the teacher displays the problem on the screen, students press the correct answer color button with their personal devices.
- The faster you guess correctly, the higher the score is measured, so the ranking changes in real time.
- Every time the 1st place changes in the middle, the classroom becomes a crucible of excitement.
- Point: Immediate feedback and competition elements strongly stimulate learning motivation.
Conclusion
“Joyful learning makes the brain dance.” Tests can be a festival where you laugh and chat with friends, not an object of fear. At the end of class today, make the sound “Teacher, let’s play one more game!” be heard.
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